SENSOR TAPE: 3D AWARE SENSOR NETWORK ON A ROLE OF TAPE

February 28, 2016 / 0 comments

Developed by the team at MIT Media Lab’s Responsive Environments group including Artem Dementyev, Cindy Hsin-Liu Kao and Joe Paradiso, SensorTape is a sensor network in a form factor of a tape that allows users to create large sensor networks. The ‘tape’ is composed of interconnected and programmable sensor nodes on a flexible electronics sub- strate. Each node can sense…

Read more →

GRAPHS AND QUOTES FROM THE BIG RETHINK

February 25, 2016 / 0 comments

Part 2: Farewell to modernism − and modernity too Here she contrasts three paradigms − or as she prefers, ‘cultural ecologies’ − Modernity, Deconstructionist Postmodernism (the transitory, hyper-relativist mode of thought usually referred to as Postmodernism) and Ecological Postmodernism, which she implies is the emerging long-term successor to modernity. Her vision of Ecological Postmodernism is…

Read more →

ARCHITECTURAL HACK: REINVENTIONS OF CITY BUILDINGS

February 21, 2016 / 0 comments

We’re used to seeing transformed buildings in our cities – think hotels in town halls and bars in banks. But here are some of the more unusual proposals and projects – from a skate park in a church to a swimming pool in a metro station The payphone that became a disco: how street furniture…

Read more →

Les Machines de l’Île

February 11, 2016 / 0 comments

Machines of the Isle of Nantes or Les Machines de l’Île de Nantes are a set of gigantic mechanical animals designed by Francois Delarozière and Pierre Orefice as an artistic, touristic and cultural project based in Nantes, France. The project is a combination of the ‘invented worlds’ of Jules Verne, the mechanical universe of Leonardo…

Read more →

AUGMENTED REALITY PORTFOLIO

February 4, 2016 / 0 comments

With the Layar Creator, you can upload images of your greeting card, flyer, package or any other item to instantly create a personalized Augmented Reality (AR) experience. for more information, follow link: LINK-LINK-LINK AUGMENTED REALITY PORTFOLIO LINK-LINK-LINK

CYBORGIAN INTERFACES

February 4, 2016 / 0 comments

A synthesis of organic and synthetic parts, the cyborg in film and fiction provides an important means in the digital age by which to question and explore the difference between human and artificial intelligence. As cyberspace becomes ever more pervasive, and invasive, and interfaces become softer, William J Mitchell’s vision of plugging the individual’s nervous system into electronic organs…

Read more →

PATTERNS….. EVERYWHERE

February 4, 2016 / 0 comments

DEXMO

February 2, 2016 / 0 comments

Dexmo is a wearable mechanical exoskeleton that captures your hand motion as well as providing you with force feedback. It breaks the barrier between the digital and real world and gives you a sense of touch.  Dexmo Classic captures 11 degrees of freedom for you hand motion. Three degrees of freedom of motion for the thumb,…

Read more →

GESTURES WILL BE THE INTERFACE FOR THE INTERNET OF THINGS

February 1, 2016 / 0 comments

The human body interacts with the physical world in subtle and sophisticated ways. Our eyes see a rainbow of color, our ears hear a range of frequencies, and our hands are great for grabbing whichever tool our creative brains can invent. But today’s technology can sometimes feel like it’s out of sync with our senses…

Read more →

BOOMBOX BLASTER

February 1, 2016 / 0 comments

Dueling for Control – Democratizing and gamifying our musical atmosphere Access to all the world’s music sounds fantastic, but the dark truth is that Pandora will occasionally torment us with songs that boil our collective blood. To save what sanity we have left, we set out to create a solution to deal with the tortuous…

Read more →